sketching electronics
October 24, 2009 at 12:58 pm | In interaction design | Leave a CommentTags: interaction design, prototyping
So, designer community relies very much on sketching their concept and developing it. Personally as a designer, i also agree with it. Sketching elaborates your thinking, helps you to visualize your concept and improve upon it. But if we talk specifically about interaction design, there is another term which is perhaps much more important than a normal sketching, is “sketching hardware/sketching electronics”. If we see projects/case studies, interaction design deals very much with the technology (or my opinion is, interaction design can not be imagined without technology). In recent years, prototyping/sketching hardware/sketching electronics has become a very important part of interaction design process. For interaction designers, i feel sketching hardware is essential to prototype concept and evaluate it. It is said that “thinking too much can be more damaging than building too much”. If we see companies like IDEO, Frog Design, Droog Design etc. they have specifically hired people for prototyping, which is very much essential to learn for interaction design students also. Recently i read an article on core77 about sketching hardware, which is worth sharing here.

image courtesy: mediamatic lab, amsterdam
thoughful acts!!
October 3, 2009 at 9:28 am | In creative | 2 CommentsTags: creative, thoughful act
Humans are intelligent animals (perhaps social also, but never thought about it). We see our surroundings, observe them and then modify them to complete our tasks. This post is about describing some of those intelligent modification only where we use our everyday life objects to complete some or the other tasks of us. Here are some of the example which might interest you and next time when we do, we for sure give a thought about it.



alarm clock with a brochure?? .. you must be kidding!!
October 3, 2009 at 9:12 am | In 1 | Leave a CommentTags: design, unusable
Yes, thats true. And that too from Sony. An alarm clock with a brochure saying “how to set alarm”. Though it is a CD player which has alarm clock inside, but seems like Sony has shortage of good designers.. no?

Another one, an interesting “exit” signage in a hotel of Las Vegas (Courtsey: good experience blog). Now after looking at this signage, i question myself, where do a person go to exit?

eco-trash: concept iphone game
August 27, 2009 at 6:57 am | In interaction design | 1 CommentTags: eco-trash, interaction, iphone game, sustainability
Recently i was called to review a module of interaction design students of Industrial Design Center (IDC), on developing iphone games on several themes using iphone’s gesture based features like accelerometer, touch, multi touch etc. One of the groups worked on a theme “sustainability – save world”, name given for the game was “ECO-TRASH” which focused on keywords;
- fun and rich media interaction
- awareness
- learning for children
- recycling

This image shows a neatly designed logo for “eco-trash”.

First image shows 4 trash representing metal, plastic, organic and glass. Tunnel shown on the top throws a trash, which is to be thrown in related trashbin using spring on the bottom.
Second image describes the condition when a player has thrown trash into wrong trashbin, which results in a new born worm, which slowly eats the spring.

Continuous mistakes leads to new born worm, resulting “game over”. If player does not do mistakes, he will end up growing a good looking tree and shown in second image.
At a concept level, it is a nice start and con be improved more. This concept was developed by Ishneet & Samiksha.
Future PC
August 25, 2009 at 5:41 pm | In creative, future | Leave a CommentTags: future PC
What is the future PC? How would it look like, interms of form, structure, interaction and many more. Though it is quite old, but interesting concept were presented at Futuristic PC by microsoft in 2008. Cnet has presented all the concept here. I am showing the winner entry which is Napkin PC. I found it interesting in a way where it is an open ended concept that can be taken further in any domain a designer could think of. If we look at other projects, then they were focused on one specific domain, which in a way is required.

“A multi-user, multi-interface, modular computer designed for creative professionals to collaborate and bring their greatest ideas to life”. The interface consists of any number of ‘Napkins’ and a ‘Pen’. When powered by the Pen, the Napkin is a multi-touch input display that responds to human touch as well as the Pen “
understanding creative director :)
August 24, 2009 at 8:48 am | In creative | Leave a CommentTags: creative, fun
future search
August 13, 2009 at 10:39 am | In future | Leave a CommentTags: future search, interaction design
Though earlier i had posted some images of future search in my other blog “design for day after tomorrow“, but i thought i will post some ideas here also. Interesting ideas have been presented and i am really looking for to see that in near future.




Hope you will like it. Cheers!!
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