eco-trash: concept iphone game

August 27, 2009 at 6:57 am | In interaction design | 1 Comment
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Recently i was called to review a module of interaction design students of Industrial Design Center (IDC), on developing iphone games on several themes using iphone’s gesture based features like accelerometer, touch, multi touch etc. One of the groups worked on a theme “sustainability – save world”, name given for the game was “ECO-TRASH” which focused on keywords;

  • fun and rich media interaction
  • awareness
  • learning for children
  • recycling

eco-trash_logo

This image shows a neatly designed logo for “eco-trash”.

eco-trash eco-trash

First image shows 4 trash representing metal, plastic, organic and glass. Tunnel shown on the top throws a trash, which is to be thrown in related trashbin using spring on the bottom.

Second image describes the condition when a player has thrown trash into wrong trashbin, which results in a new born worm, which slowly eats the spring.

eco-trash_4 eco-trash_3

Continuous mistakes leads to new born worm, resulting “game over”. If player does not do mistakes, he will end up growing a good looking tree and shown in second image.

At a concept level, it is a nice start and con be improved more. This concept was developed by Ishneet & Samiksha.

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  1. would like to see this in action


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