arduino the documentary

January 10, 2011 at 4:41 am | Posted in physical computing, technology | 2 Comments
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One of the wonderful prototyping tool name arduino has now a documentary on its name. It is interesting to see arduino’s progress, world wide usage by varied professions and people and for sure, its spoofs 🙂 Just to infrom, arduino’s actual work started in 2005 in Interaction Design Institute Ivrea by a bunch of people (you will get introduced to them in this video). Arduino is widely used for making sensor based applications, installations and prototyping. Hope to see more and more success from arduino

Here is the link:

come fly with us!!

July 5, 2009 at 7:20 am | Posted in interaction design, interactive installation, physical computing | 1 Comment
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During my masters, course focused on several interesting design domains like designing for the quality of experience, physical computing, interactive installation & new modes of interaction. I was looking at some projects i did during my masters, so thought it would be good idea to show project name “come fly with us” which i did with Shadi Lahham & Soey.

It is a bunch of several car & bike games which were focused on new ways to interact. A gesture based game allowed people to move their cares & bikes on right side by moving right & left side by moving left. As more you jump, the car or bike gets accelerated. In addition to this, google earth was also installed which helped to navigate through google earth in an interactive way. TO move right on google earth, widen up your right hand, to zoom in-move it down, to zoom out-move it up. Similar way for left side.

Comments please!!

tag yourself – photobooth

June 22, 2009 at 4:43 am | Posted in interaction design, physical computing, technology | Leave a comment
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As a part of mediamatic RFID hackers camp, RFID photobooth was created during Picnic conference. The photo booth team consisted of Timo Arnall, Anne Helmond, Jorn Knutsen and Einar Sneve Martinussen. The idea was to create something that brought people together both in a physical activity and in an online social network.

“A photo booth that encourages people to take photos of themselves with others. By waving multiple tags over a touchpoint inside the booth, a photo is taken, a connection is made and pictures are added to the Picnic website”


A large white box was constructed, with a picnic-themed grassy interior that allowed up to about 10 people to have their photo taken at once. Inside there was an RFID reader, a camera and a screen that would show what was being recorded, as well as showing a countdown for picture taking. Outside a large LCD screen showed recent and random pictures from the booth, encouraging participation. By touching your tag to a reader outside, you could see pictures of yourself.


Photos from the booth were also uploaded to Flickr and tagged with the people’s first name (see for example all the photos taken of me and the tag cloud of the names and IDs of people who used the booth most). This realtime Flickr stream appeared on the outside of the booth, where people stood around watching their recent creations, as well as seeing random photos where they or their friends appeared.


gesture based shortchuts on mobile

June 16, 2009 at 3:41 pm | Posted in interaction design, physical computing, technology | 1 Comment
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I guess after a long vacation of almost 15 days, i am publishing a new post. Ah!! going home feels toooo good.

I have always been fan of Adam Fischer/Kitchen Budapest’s work. I was just browsing around their website and i saw a nice exploration which i thought would be nice to share. Though it is not yet a product, but they have some future plans.

“we interact with mobile phones via 15-20 small buttons, which makes it extremely hard to reach certain functions. To write the word “hello” needs 15 button presses on an average mobile. We also need long keystrokes to find someone in the contact list with hundreds of names. Voice dialling has been available for many years, but it isn’t reliable at noisy places”

” we can define gestures by recording it a few times and selecting an action. Gestures are recognized by the computer and the action is sent to the mobile. It recognizes gestures with around 97% accuracy, using 10 different gestures. Future plans include implementing the recignizer application to the mobile phone, and building external hardware that works with older mobiles too.”

Interesting exploration & nice start!!

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